-Let the player control the hat while it's falling on the title screen instead of having to wait for it to hit the ground and/or add a shortcut to start immediately.
-I don't know if this is how the game is mean to begin, but you should only explain mechanics when the player first needs to use them, instead of dumping it all on the at the start. Why do I need to know what the attack button is if I don't even have a weapon?
-I can't find any way to turn off whatever the things in the wheel on the pause menu are.
-Menu needs a way to speed up the cursor.
-Z should confirm in menus.
-Spellbook repeatedly flips to the same page if you hold down a direction.
-Unless they're used for something else, you could add shortcuts for the different spells to ASDF so you can switch more smoothly while moving.
-The circle in the first tutorial room is really faint, and draws over the player.
-Can't go back in the tutorial; it just takes you to the same room you're in.
-Text for the bomb owl goes outside the screen.
-There's no controller support, but there's still vibration. If controller support just isn't fully implemented yet, pressing any key on the keyboard should disable vibration until you press something on the controller.
-Text from the previous screen shows for a split second before it updates.
-What's the bag at the end of the tutorial supposed to do?
-Unless it does something, you shouldn't be able to pick up hearts when you're at full health.
-Slimes need to telegraph their projectiles.
-With how stingy the game is with acorns, you should be able to tell whether a wall is destructible by attacking it.
-Wall collision is off; the doorway blocks me at this height and I need to go further down to be able to leave.
-Is the bat room on the left in the tent dungeon just a pointless dead end? If it is, don't have those. There needs to be at least something in there.
-Opening the menu doesn't pause the game.
-Dying in a dungeon should respawn you in the dungeon.
-Same thing as the slimes with the moles. They don't even need to look at you to throw their picks.
-Can't go through the door on the right in the room with the 3 fairies in the tent dungeon.
-The darkness effect is applied on top of NPC text, making it barely visible.
-Didn't have time to read the text that popped up when picking up the ring.
-Why are items tied to spells instead of it letting you select them separately?
-Those knights you need to attack from behind move too erratically. Stunning them barely helps.
-Either make the bats in the floating head boss room respawn when you die or don't have them there at all and make the boss more threatening.
-The collision box for the web the spider girl throws at you extends further than the sprite.
-Leaving a screen with an NPC without walking up to them will show their dialogue for a split second when leaving the screen.
-I assume there's nothing to do yet in the area with the spider girl.
-The broom girl is easy to miss. You should make the trigger box wider so that it covers the entire width of the screen.
-The moth familiar should lag behind the player a bit when moving.
-Couldn't figure out how to activate the teleporter next to the chest on the little island.
-Movement during the dragon boss feels really bad. Instead of decelerating (which should be very quick) when you let go of the arrow keys, you just keep moving at normal speed for a while before you come to a full stop. Also, it feels like there's a delay when switching directions. Make the movement speed slightly faster.
-If there's no charge ability or anything when on the broom, just make the attack automatic while holding down Z instead of making the player mash it the entire time.
Text errors:
Tutorial:
Comma splice on third line in first room.
"Slow but acceptable" --> "Slow, but acceptable"
"You know you can" --> "You know, you can"
"With BOMB SPELL" --> "With the BOMB SPELL"
"Exquisite, 8 out of 10" --> "Exquisite. 8 out of 10"
"I want sparks, I want energy, ELECTRIC SPELL. You'll need two of the ENERGY CRYSTAL to cast it once but it's worth it." --> "I want sparks! I want energy! ELECTRIC SPELL! You'll need two ENERGY CRYSTALS to cast it once, but it's worth it."
"orbs of energy follows" --> "orbs of energy follow"
I don't understand exactly what the last line of the summoning owl about items and familiars is supposed to mean.
Girl outside:
"EEEK, a monster," --> "EEEK, a monster!"
Man in cave:
Missing capital in second sentence.
Girl wearing white:
Comma splice.
-Man looking for familiar:
Two comma splices.
Ring tooltip in menu:
"STAR page" --> "the STAR page"
"short dash" --> "a short dash"
The tip after you pick up the ring doesn't match the one in the menu.
Butter girl:
Missing capital.
Guy warning you about plants:
Comma splice.
When picking up the bell (I think this is what it said; it disappeared too quickly):
"to last activated statue" --> "to the last activated statue"