zip the game folder, not the files
Why though?
toggling line enemies should reset after you die / wait enough time, otherwise you're forcing manual resetting for optimal play
Yeah, I didn't have that in mind. Until I added that enemy the levels were completely static so I just reset then player when he dies. Resetting the level makes far more sense of course.
don't know if it's intended, but the optimal play on the enemy next to spikes and metal wall is to hit yourself against it
The intended way was to first hook onto the enemy and the onto the ground behind the metal wall while falling. Way to unintuitive mechanic and as you discovered, damage boosting is actually easier in that spot. I'll make it non-mandatory.
same wall multi jumps with odd-metal plates is just bullshit and you know it
Instead of feeling good about doing it, I hate you as a person.
Jk, I already have plans to remedy the low resolution and camera issues.