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zip the game folder, not the files

Why though?

toggling line enemies should reset after you die / wait enough time, otherwise you're forcing manual resetting for optimal play

Yeah, I didn't have that in mind. Until I added that enemy the levels were completely static so I just reset then player when he dies. Resetting the level makes far more sense of course.

don't know if it's intended, but the optimal play on the enemy next to spikes and metal wall is to hit yourself against it

The intended way was to first hook onto the enemy and the onto the ground behind the metal wall while falling. Way to unintuitive mechanic and as you discovered, damage boosting is actually easier in that spot. I'll make it non-mandatory.

same wall multi jumps with odd-metal plates is just bullshit and you know it
Instead of feeling good about doing it, I hate you as a person.

Jk, I already have plans to remedy the low resolution and camera issues.

> Why though?
1. when I click download on your zip, the zip shows up at the bottom of the browser
2. when I click the bottom browser zip, 7-zip shows me the contents of the zip
3a. if it's a single folder (correct), I can drag that to wherever I put demo day games
3b. if it's a bunch of garbage files (wrong), I have to now create a new folder for your game so the files don't mix with other demos, which is (click target folder, right click > new folder, give name, click back on the zip window, drag your garbage to the folder) much more inconvenient, and a waste of time that adds up over many bad zips. If you think that's very little work, then do it for me by zipping it right. Or you can keep doing it wrong and I'll just not bother with the game the next time, since now you're doing with full awareness.

Sounds like an issue with 7zip. My extraction program can autodetect whether there is a subfolder and create one if there isn't.

But sure, I can work around your subpar software next time.

Which program is that?

(+1)

Ark

https://apps.kde.org/ark/