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-Movement needs to be faster.

-I don't like the way movement input behaves when it switches cameras, especially when playing on a keyboard. It should immediately override the old directions when you press a different direction or move the stick a certain amount.

-Sound effects when interacting with things are delayed.

-You don't "drink" pills.

-The construction worker just vanishes when you go through the gate.

-I don't have anything good at hand to test it, but the player's pose when holding the bat seems strange.

-Attack animations feel weightless (both of them).

-Unrealistic amounts of blood when hitting enemies with a blunt weapon.

-You don't need to despawn blood decals or corpses. Modern computers can handle it.

-Small objects like the key and letter shouldn't have collision.

-Player can go outside camera view in some places. Put invisible walls there.

Thank you Qwott

I do think movement could probably be sped up to 1.25x or maybe even 1.5x, but I want there to be weight to it.

Working on a solution to smooth the camera-switch move vector. The problem with it recalibrating immediately on switch is that the player often will immediately move back into the prior camera zone. This is solved in this prototype currently by keeping the old move vector until the player 'recalibrates' by letting go of their movement input. This is actually how old fixed-camera games did it and it does feel intuitive when you get used to it, but I think there's room for improvement. One method would be to simply compare the current movement input vector to the old one and if it goes beyond a threshold of .9 or so, recalibrate to the new one. This would still allow for people to hold down the movement input and keep their constant direction if they so choose 

I'm not sure about the sound effect interaction delay? I'm still pretty new to audio interactions to be honest so if you could show me visually like in a video or something that would help. I'll check around though.

I think I can come out with a version 5x better and much longer with the feedback i'm getting. Thanks for testing and helping out.