- Rejecting doesnt return to title
Fixed.
- Clicking on start while the animation is playing - Double sequences.
Overlooked issue. Thanks for bringing it up.
-Left edge
Fixed.
-Black square
Forgot to lock the game to 16:9, 1280x720, windowed as the games intended resolution.
-Apartment models
Japanese toilets and baths are separate most of the time unless the apartments are cramped.
-Cat seemed hungry. Cant interact with kitchen -Cant feed
Fixing it now. Most of the code i made got broken when i used a VN asset. Thank you for bringing it up (this was before 1-2 weeks of DD)
-Disobedient
She picks a random location everytime you interact with her or talk to her.
-Camera controls
Noted.
-Time system - Turning grey - Actions
Might be a rework in the future. Ill look into how time should work in the game again.
-Cat feet -dragging around
Apparently when i scaled down the model i forgot to edit the scale of the collider. Fixed.
-Stats - Discipline/Affection. Some are unneccessary
Noted. Thank you.
-Apartment should have all indications for walls etc/ Visible seams.
Ill keep in touch with you in the thread. I have a couple ideas. For the visible seams it might be because of the mipmapping. Thanks for bringing it up.
-Conversation
Intended behavior. Theres an RNG if the conversation goes bad good or neutral on things.
-Gift shop and giving items
Every price and item is a test for the meantime. It will be balanced in the future.
-UI/Visual feedback
>Apartment.
Ill constantly post in the thread on the visual stuff for feedback.
>bathtub
Should be blue now. Material didnt save on the build for some reason.
- Top left - Top right Visuals -Is this meant to be a mobile game?
I have plans to port it into mobile.
-Game in general
Its would be much better if i hide it into another panel. As for that i have dialogues i still haven't put in the demo. Thanks for bringing it up.
>visually alright and clean, Conveys information cleanly >feels soulless
>maybe a bit bias
I appreciate blunt and honest criticism. Its fine. Thank you for your feedback.