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A jam submission

Nekoferi - Daily life with a catgirlView game page

Submitted by Alice — 5 minutes, 15 seconds before the deadline
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Nekoferi - Daily life with a catgirl's itch.io page

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Comments

Submitted

-Black background doesn't cover the entire screen at 16:10.

-Some lines are too long for the text box and get cut off.

-The actual buttons don't cover the entire buttons for the dialogue choices. You can only click on the left end.

-Game just softlocks after picking the refuse option.

-Camera control is awful. It should be controlled manually with WASD/arrow keys or by middle clicking.

-The notepad button doesn't do anything.

-You can only click the catgirl's legs.

-The catgirl clips through objects when you drag her.

-Is she supposed to go to a random location when you drop her?

-She floats above the bed.

-Catgirl got stuck sleeping; sleep popup appears every time I click anywhere.

-This black rectangle scrolls downward before the menu appears, and then scrolls back up and stays like this the entire time:


-Exit button on the main menu doesn't work.

Text errors:

"Man" shouldn't be capitalized.

"Shes the only one left" --> "She's the only one left"

"So to make things short are you" --> "So to make things short, are you"

"She looks like disciplined" --> "She looks like she's disciplined."

"on the red" --> "in the red"

"rather looks unfazed" --> "looks rather unfazed"

"used in being rejected" --> "used to being rejected"

"Well thats just reality" --> "Well, that's just reality"

"i have the paperworks here" --> "I have the papers/paperwork here"

"just not less than ten minutes" --> "just/less than ten minutes"

"You should come inside, I'll show you around" - Comma splice.

"The Living, Dining, and Kitchen" --> "The living, dining, and kitchen"

"And most of all are you really out of your mind if you think i can eat cold ramen as food?" - Something went very wrong with this sentence.

"decieved" --> "deceived"

"confused it as" --> "confused it with"

"pity i had. Turned into" --> pity I had, turned into"

Is "Kghh" supposed to be a literal translation of "くっ"? Don't do that. Just write "Damn it" or something.

"pathetic mister" --> "pathetic, Mister"

"I can smell" --> "I could smell"

"a worst person" --> "a worse person"

Developer (1 edit)

Thank you for the feedback. 

-Black background  -Rectangle black square

In the first developments of the game our team talked about locking the ratio to 16:9 and 1280x720 as the resolution / windowed. I forgot to lock the whole game in that specific resolution only.

-The game softlocks you in refuse

Fixed thank you. Apparently when i set it to return to the menu screen it didnt save.

-Some lines are too long for the text box and get cut off.

Made a lot bigger now. Thank you.

-The actual buttons dont cover

I forgot to set the actual menu that will be used. Fixed.

-Camera control is awful it should be controlled with WASD or arrow keys.

Noted.

-Notepad button

Fixed. Thank you.

-The catgirl clips through objects when you drag her -She floats above the bed.

When i add a raycast casting down on the floor/objects this should be fixed. Noted.

-is she supposed to go to a random location?

Yes. Every interaction.

-Catgirl got stuck sleeping. Popup appears everytime i click everywhere.

Probably related to the time system bug i said in the thread. Ill look into it.

-Grammatical errors

Thank you for bringing this up. My english is very terrible and i planned to make a github for the final release for localization but i appreciate you bringing up some corrections.

Submitted

Rejecting doesn't return to Title or anything, it just ends in a black screen.

Clicking on Start while the Animation is playing ( The black square moving downwards, don't know if theres supposed to be something there) Restarts the Animation. Also seems like it started the Sequence after that twice, but returned one immediately or something weird like that.

Only the left edge of the Buttons for reject/accept work. I'll restart, it seems to randomly skip dialogue thanks to the two instances.

This Time a Gameview opened, but I still have a big black square at the Top.

The Apartment models are pretty clean I guess. Don't really understand why the Toilet is in a tiny closet outside of the actual Bath tho. But maybe thats a localization Thing I don't get.

Cat seemed Hungry, but couldn't interact with the Kitchen, so placed her in front of the TV. Took a few Tries, apparently the Hitboxes are really finicky, or she's just super disobedient, as she frequently just decided to stand in the Bedroom or in front of the Washing machine instead. 

The Camera panning slowly towards roughly the direction of the mouse is very annoying. I'd rather have a static view of the whole Thing, or Keyboard controls.

Still can't feed her, can't click on any buttons, nothing. But at least Cleaning and Sleeping seems to work, also nothing happens but a small picture shows up and the Cleanliness/Tiredness Values adjust.

Apparently sometimes some of the squares on the top right turn grey after I do something? I'm assuming its how many actions per day I can do? Not that it matters, as the Actions have no Impact of any kind, and I still can't feed her.

I don't know, the only Thing I can test is draging the Cat around. It works. As in, I can click and drag her to certain locations and get a picture. I can't click on the Cat tho, but need to click on her Feet, and the Camera controls during this are pretty awful. 

Apartment could use some Wall indications, not just flat Floor and Void, it looks off. Also there's visible Seems between the Floor Tiles. 

With your Page open on the Side for Info, Tab does indeed open Stats. Which are majorly useless. I already have the important Cat stats on the left of the Screen, Food, Sleep, Hygiene, you could easily add Discipline and Affection there aswell. Every other Stat is completely unnecessary. 

Escape for close/giftshop doesn't work. Except later on to close out of a menu, maybe thats what you ment on your Page.

Rightclick to talk seems to work, but theres nothing really happening there either. Just seems to give a default random "normal, good, bad" conversation response, regardless of any parameters.

Spent 17300 of my 1000 Dollars on various Stuff on the go shopping activity. Wish it was an actual activity instead of just some item selection screen. Then gave her all of it, no Reaction, just took 70 candles or something a bunch of Teddies, Rats, Perfume etc, and ignored it all. Ok. At least apparently all her Stats are now maxed thanks to the Candles?

Asked for visual and UI feedback, the Cat sprites are cute, the Graphics for the Apartment are alright but a bit bland. The Bathtub is pretty weird, with it being material-less and apparently very flat. Like a feet deep at most. Also the Apartment looks generic and Soulless. Not like anybody actually lives there, but like its a stock apartment to show off or something. The top left of the UI is alright, but bland. It conveys what it needs to, but again, its just soulless. Top right took some Time to figure out, assuming it really is the amount of activities I can do and I figured it out correctly, no Idea what Squares are ment to convey here. The menu button bottom right works, again bland, but if this isn't a mobile/touch game, it feels unneeded. Speaking of, the way interactions, dragging and so on works, controls really remind me of a mobile Game. Is this ment to be one?

I'm assuming the interaction/shopping/gifting screens are complete placeholders at the moment. The stat screen has the same issues as the Rest. It works, it conveys the information appropriately, but it feels empty. And as said above, unnecessary. 

Right click for interaction feels odd, it works, and its not super off and bad or anything, I just think leftclick to interact, hold left to drag could maybe work better.

And theres still a giant black square in the top middle blocking stuff. And the camera panning is still rather annoying.

Now, I know it isn't there yet,  just some Text hints at the Stat screen etc, and this is purely personal opinion, and I'm likely not in your target demographic, but already it seems the porn is just tagged on. Like you either wanted to just outright make porn and just added some kind of game around it to not feel as dirty about it or something, or more like you just wanted to make a game about taking care of an adopted catgirl, and decided to add some porn to it, thinking it'll drive sells or whatever. Why not just make a regular game about caring about your adopted catgirl. Some cute animations and events, proper Ways to interact, go shopping/out, etc. Could be comfy. Feel free to completely ignore this, once again I want to stress that this part is just personal opinion. If you want to actually make a Game like that, thats completely fine and your Choice. 

Had to alt+f4 the Game when the mouse decided to freeze in Place on the Stats screen. 

Overall I can only say whats there is visually alright and clean, conveys information clearly, but apart from the Cat it all feels rather soulless.

I know I'm majorly biased, please take this comment with a huge grain of Salt(?).

Developer(+1)

- Rejecting doesnt return to title

Fixed.

- Clicking on start while the animation is playing - Double sequences.

Overlooked issue. Thanks for bringing it up. 

-Left edge

Fixed.

-Black square

Forgot to lock the game to 16:9, 1280x720, windowed as the games intended resolution.

-Apartment models

Japanese toilets and baths are separate most of the time unless the apartments are cramped.

-Cat seemed hungry. Cant interact with kitchen -Cant feed

Fixing it now. Most of the code i made got broken when i used a VN asset. Thank you for bringing it up (this was before 1-2 weeks of DD) 

-Disobedient

She picks a random location everytime you interact with her or talk to her.

-Camera controls

Noted.

-Time system - Turning grey - Actions

Might be a rework in the future. Ill look into how time should work in the game again.

-Cat feet -dragging around

Apparently when i scaled down the model i forgot to edit the scale of the collider. Fixed.

-Stats - Discipline/Affection. Some are unneccessary

Noted. Thank you.

-Apartment should have all indications for walls etc/ Visible seams.

Ill keep in touch with you in the thread. I have a couple ideas. For the visible seams it might be because of the mipmapping. Thanks for bringing it up.

-Conversation

Intended behavior. Theres an RNG if the conversation goes bad good or neutral on things.

-Gift shop and giving items

Every price and item is a test for the meantime. It will be balanced in the future.

-UI/Visual feedback

>Apartment. 

Ill constantly post in the thread on the visual stuff for feedback.

>bathtub

Should be blue now. Material didnt save on the build for some reason.

- Top left - Top right Visuals -Is this meant to be a mobile game?

I have plans to port it into mobile.

-Game in general

Its would be much better if i hide it into another panel. As for that i have dialogues i still haven't put in the demo. Thanks for bringing it up.

>visually alright and clean, Conveys information cleanly >feels soulless

>maybe a bit bias 

I appreciate blunt and honest criticism. Its fine. Thank you for your feedback.