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Enjoyable and fits the theme very well, I did ran out of patience though…

Other than that, it kind of doesn’t feel right that the game doesn’t use up the whole screen and that it doesn’t recognize mousepad taps unless if you click it hard enough.

(+1)

Yes, unfortunately, GameMaker’s capabilities of doing “full screen” in the html5 runtime are somewhat limited. i need to resize by hand when i detect window size change. and as everybody has different height of windows taskbar or browser-tabs (favorite bar or not) i am a bit limited in resizing when i want to keep the aspect ratio.

If you play on mobile, the button clicks need to be launched via double-tap. not sure about pad-tapping, i don’t own one