General Update
Hello.
As you can see, I haven't written an update in a month. The reason for that is that since then I've still been working on Townframe, but not as much as the month before, because I got the chance for an internship in a small game studio and at the moment I'm trying to find the balance between those two things.
I still want to finish Townframe soon, so right now I'm working on it on days off or weekends.
Now for the things I've done since the last time:
I still haven't finished the work on all the puzzles in the game, BUT gladly there's only one left and it's actually the last one.... THE BOSS PUZZLE!
So that's something I want to do very well in the next weeks.
One of the puzzles I've finished since then was Joy's flower scene. And yes, it's heavily inspired by the flower field scene in Howl's Moving Castle.
I've also been working a bit more on the progression of the game. What puzzles you'll play at the beginning and at the end.
And last weekend I also made a little trailer because I sent Townframe to a local competition. You can watch the trailer on Townframe's steam page, but I have to say that this is not the final trailer. It's just a small gameplay trailer to show how the game works in the current development stage. In the next few weeks I will create a new and better trailer.
I also had a few more playtest sessions and I noticed a few things I want to change. For example, the layout of the interface, the interaction with the store, the way the soundscape tool works, the gameplay and other things. It's really interesting that every playtest brings new things to light that I never thought about before, and I'm very grateful for all these insights into how people play the game.
And if you're a game developer reading this, let people play your game, even if it doesn't have all the features yet(!)
But with all these playtests and new findings, the production time of the game is getting longer and longer. In the beginning I wanted to finish the game in just a few months and now it's been over half a year and I think the total development time will be even longer. There are still a lot of things to polish.
So I guess I could finish the game by the end of the year and release it in the first half of 2023.
I also want to buy a microphone. Maybe in the next update you can hear me speaking in bad English, but with more visual stuff happening on screen.
That's it for now :)