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(1 edit)

This was pretty cool! The character and their animations are nice and flow well. Looks like they even have IKs in the feet, which is super cool! The hacking into the enemy is really interesting, I wish you could have worked on this longer because I would have loved to have seen where you go with it. If you wanted to push this further, I think the hacking should become more central and expand into platforms and doors which would mean the player is alternating between the hacking and movement mechanics to progress. Good job on this! The movement is really fun to mess around with.

(+1)

thanks!  i 'm definitely planning to keep working on this. i think there's a bunch of stuff that can happen once the enemy AI is a little more fleshed out. like they need to be able to hear and  then investigate stuff. also maybe you need a resource to hack stuff. then it would really make sense with doors / platforms etc