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untitled stealth Prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 3.000 | 3.000 |
Audio | #4 | 1.500 | 1.500 |
Polish | #4 | 2.000 | 2.000 |
Game Design | #4 | 2.500 | 2.500 |
Narrative/Mood | #5 | 2.000 | 2.000 |
Art | #5 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Some really cool concepts here! I like the player movement and animation and some of the UI elements when talking to the drone thing.
I played this on my main PC and my laptop and noticed some performance issues on the laptop. Nothing major, just a little stuttering.
It took me a bit to realize what the hacking did, but once it clicked it was fun to mess around with. I would like to see the camera automatically pan back down to where it was before initiating the hack so that you can quickly hack then transition into an action of some sort.
Thanks for sharing your prototype, I hope you continue working with it :)
thanks for playing and thanks for the feedback! I really like the idea of streamlining the transition out of the hack screen. there's some spicy not-quite-yet-supported HDRP stuff happening in the shader which I'm gueeeesing is why your laptop GPU choked on it? hopefully that's all it is. i didn't have time to really profile everything else yet
This was pretty cool! The character and their animations are nice and flow well. Looks like they even have IKs in the feet, which is super cool! The hacking into the enemy is really interesting, I wish you could have worked on this longer because I would have loved to have seen where you go with it. If you wanted to push this further, I think the hacking should become more central and expand into platforms and doors which would mean the player is alternating between the hacking and movement mechanics to progress. Good job on this! The movement is really fun to mess around with.
thanks! i 'm definitely planning to keep working on this. i think there's a bunch of stuff that can happen once the enemy AI is a little more fleshed out. like they need to be able to hear and then investigate stuff. also maybe you need a resource to hack stuff. then it would really make sense with doors / platforms etc