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Some really cool concepts here! I like the player movement and animation and some of the UI elements when talking to the drone thing.

I played this on my main PC and my laptop and noticed some performance issues on the laptop. Nothing major, just a little stuttering.

It took me a bit to realize what the hacking did, but once it clicked it was fun to mess around with. I would like to see the camera automatically pan back down to where it was before initiating the hack so that you can quickly hack then transition into an action of some sort.

Thanks for sharing your prototype, I hope you continue working with it :)

(+1)

thanks for playing and thanks for the feedback! I really like the idea of streamlining the transition out of the hack screen. there's some spicy not-quite-yet-supported HDRP stuff happening in the shader which I'm gueeeesing is why your laptop GPU choked on it? hopefully that's all it is. i didn't have time to really profile everything else yet