Hi! Thanks for trying out the addon.
One of my goals for this addon is to use the exposed C3 SDK, to keep compatibility with C3 as time goes on. The impact of that is some limitations, due to C3 limitations around how C3 limits changes to the webgl render, fragment and vertex shaders. So, in those regards, material settings in blender are generally not supported. Only simple base color texture is allowed in the render. In addition, C3 does not enable webgl render back face culling (through debug, I have found that it is disabled, just as an experiment I have tried forcing enabling it globally, but other C3 non-3DObject objects are not rendered correctly.) There are also other C3 issues around transparency and ordering.
I imagine it works well in the sandbox, since babylon supports full Metallic-Roughness PBR model.
If you want to share a project, so we can experiment, let me know.
The only _slow_ way I know of doing this, would be doing back face culling on the CPU during render in the addon, which would chew up a lot of CPU perf.