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Hi, that's fine, you don't need to encrypt the assets. As long as they're used as a component part of a piece of software and not being redistributed by themselves or as  part of an asset compilation, it doesn't matter if they're accessible or can be reverse engineered by an end user.

Okay, thank you for the clarification. I really appreciate how quick you responded to my message. I am currently working on a game with RTS and Tactics modes that uses these assets.