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Hm, I'm not sure what exactly is the problem then. It can be that the problem was that I used some function that are not supported for some reason, or it can also be because of libffi shipped.

Do you mind doing some more testing for me? Could you download a test.zip and run `run.sh` script from it? (same link https://filebin.net/0u45faq8hwuiylyq )

I made a minimalistic sketch app, it includes 5 demos. If it won't error from the beginning, please enter :1 to run first, :2 to run second e.t.c up to :5 to run fifth demo. Please tell me if they throw errors as well.

It won’t error from the beginning, but once I input the colon number, they all pop up a black window and output the same error as before.

debugger invoked on a SDL2::SDL-RC-ERROR in thread
#<THREAD "SDL2 Main Thread" RUNNING {1003152D53}>:
  SDL Error (-1): That operation is not supported

The current thread is not at the foreground,
SB-THREAD:RELEASE-FOREGROUND has to be called in #<SB-THREAD:THREAD "main thread" RUNNING {1000558083}>
for this thread to enter the debugger.
^C
debugger invoked on a SB-SYS:INTERACTIVE-INTERRUPT in thread
#<THREAD "main thread" RUNNING {1000558083}>:
  Interactive interrupt at #x7FE6D76287FB.

Type HELP for debugger help, or (SB-EXT:EXIT) to exit from SBCL.

restarts (invokable by number or by possibly-abbreviated name):
  0: [EXIT ] Exit.
  1: [ABORT] Exit from the current thread.

("bogus stack frame")
0]

So, the problem resides in the sketch library. I wonder if that library works on Windows. I think Windows is the ultimate platform for distributing binaries.

(1 edit)

It indeed seems like that (similar issue: https://github.com/vydd/sketch/issues/40 ). As far as I know it is possible to run sketch on windows, but I don't have it installed anywhere, so I can't compile the game for it now. :(

Yeah, it is similar! Oh, so sad :(