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sinofp

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A member registered Nov 12, 2016 · View creator page →

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Wow, it runs! I will play it tonight.

The log is:

 ==> Deploy log started on 2022.11.09 22:42:38
 ==> Performing warm boot.
   -> Runtime directory is D:/bin/
   -> Resource directory is D:/bin/
 ==> Running boot hooks.
 ==> Reloading foreign libraries.
   -> Loading foreign library #<LIBRARY LIBSDL2-TTF>.
   -> Loading foreign library #<LIBRARY LIBFFI>.
   -> Loading foreign library #<LIBRARY LIBSDL2-IMAGE>.
   -> Loading foreign library #<LIBRARY LIBSDL2>.
   -> Loading foreign library #<LIBRARY OPENGL>.
 ==> Launching application.

I found that is the same as the command line output of the previous version, so there’s no need to define an environment variable to see the log.

Sorry, I really want to try this game, but I can’t. I tried various ways to install chickadee, but I failed in every way. That library wants a develop version of Guile even though I build Guile from the source. I also tried Guix, at first it seems to install chickadee successfully but there is no chickadee executable after installation. Then I tried the Guix System’s QEMU image but it’s too slow to use. I guess I have to give up. The Guile tooling is too obscure for me.

Thank you! If you like this kind of exercise, I highly recommend Dr Kawashima’s Devilish Brain Training on 3DS. I got the idea from that game.

Opening app.exe results in a white window with the title “SDL2 Window (Not Responding)”. The program freezes after the “==> Launching application.” line. Good idea to use GitHub Action, though there are still unknown problems. :(

Yeah, it is similar! Oh, so sad :(

I installed sdl2-ttf, sdl2-image, sdl2-mixer, libffi then created a link from libffi.so.8. However, it still throws the same error.

It won’t error from the beginning, but once I input the colon number, they all pop up a black window and output the same error as before.

debugger invoked on a SDL2::SDL-RC-ERROR in thread
#<THREAD "SDL2 Main Thread" RUNNING {1003152D53}>:
  SDL Error (-1): That operation is not supported

The current thread is not at the foreground,
SB-THREAD:RELEASE-FOREGROUND has to be called in #<SB-THREAD:THREAD "main thread" RUNNING {1000558083}>
for this thread to enter the debugger.
^C
debugger invoked on a SB-SYS:INTERACTIVE-INTERRUPT in thread
#<THREAD "main thread" RUNNING {1000558083}>:
  Interactive interrupt at #x7FE6D76287FB.

Type HELP for debugger help, or (SB-EXT:EXIT) to exit from SBCL.

restarts (invokable by number or by possibly-abbreviated name):
  0: [EXIT ] Exit.
  1: [ABORT] Exit from the current thread.

("bogus stack frame")
0]

So, the problem resides in the sketch library. I wonder if that library works on Windows. I think Windows is the ultimate platform for distributing binaries.

That’s also my strategy. I hope someday human beings will evolve into truly multitasked!

Firefox depends on SDL2, I can open Firefox, so I think my SDL2 works fine.

I’m using WSL, according to their blog, WSL includes Direct3D, and I can find the .so files.

Such a neat game. I like the paper-like background colour and sound effects. I learnt how to use love2d and Fennel during this game jam, I think I need to study your code to release all the power of love2d and Fennel.

I’m not sure. glxinfo | grep OpenGL shows the following output, so I think it supports OpenGL 4.5.

OpenGL vendor string: Mesa/X.org
OpenGL renderer string: llvmpipe (LLVM 14.0.6, 256 bits)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 22.2.2
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5 (Compatibility Profile) Mesa 22.2.2
OpenGL shading language version string: 4.50
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:

Running glxgears can show me three rotating gears.

I feel, sad.

Thank you, now the game can pop up a black screen. The console said:

 ==> Performing warm boot.
   -> Runtime directory is /home/unv/rhombihexadeltille-game/
   -> Resource directory is /home/unv/rhombihexadeltille-game/
 ==> Running boot hooks.
 ==> Reloading foreign libraries.
   -> Loading foreign library #<LIBRARY LIBSDL2-MIXER>.
   -> Loading foreign library #<LIBRARY LIBSDL2-TTF>.
   -> Loading foreign library #<LIBRARY LIBFFI>.
   -> Loading foreign library #<LIBRARY LIBSDL2-IMAGE>.
   -> Loading foreign library #<LIBRARY LIBSDL2>.
   -> Loading foreign library #<LIBRARY OPENGL>.
 ==> Launching application.

debugger invoked on a SDL2::SDL-RC-ERROR in thread
#<THREAD "SDL2 Main Thread" RUNNING {10032B1793}>:
  SDL Error (-1): That operation is not supported

The current thread is not at the foreground,
SB-THREAD:RELEASE-FOREGROUND has to be called in #<SB-THREAD:THREAD "main thread" RUNNING {10005B8083}>
for this thread to enter the debugger.
^C
debugger invoked on a SB-SYS:INTERACTIVE-INTERRUPT in thread
#<THREAD "main thread" RUNNING {10005B8083}>:
  Interactive interrupt at #x7FC5AFD807FB.

Type HELP for debugger help, or (SB-EXT:EXIT) to exit from SBCL.

restarts (invokable by number or by possibly-abbreviated name):
  0: [EXIT ] Exit.
  1: [ABORT] Exit from the current thread.

("bogus stack frame")
0]

I don’t know what is wrong. The error message is arcane to me. :(

It’s astonishing you wrote the lisp transpiler and composed the music all by yourself! I love the rhythm of Red Tears. Did you use Racket to program your song?

It requires libfluidsynth.so.2, libFLAC.so.8, libwebp.so.6 while I only have libfluidsynth.so.3, libFLAC.so.12 and libwebp.so.7.

They are required by LIBSDL2-MIXER and LIBSDL2-IMAGE.

It looks so interesting but I can’t play the prebuilt binary because my Linux is rolling release so I can’t install some required old, shared libraries. I guess I need to learn how to set up a Common Lisp environment.

What? Mind = Blown!

A unique lovely game. The puzzle difficulty just fits. I love the sound when trying to move the character in the wrong direction. I also like the brief tutorial and the blue colour scheme. I hope there are more levels so I can enjoy more!

Good game! The only issue is that the window size is too small on my high-resolution laptop. Luckily Windows has a built-in magnifier.

My last two brain cells were struggling to find the cat. In the end, I activated the cheat mode: inspecting the code.

I need to install the graph library before running from the source. The graph-based event system is inspiring.

I love the suggestion at the end!

Haha! I forgot to set the wall higher. Let’s consider that as a feature to encourage people to think outside the box!

Thank you, I appreciate your kind comment! At first, I planned to add a snake as a third minigame to make it even more challenging. I think I made a good trade-off between difficulty and playability.

The slow speed was designed to mitigate a bug. I forgot to adjust the speed after fixing that bug. Thank you for the pro tips! I will add the intro and speed up after this jam finishes.

Thank you for the positive feedback! I almost gave up on finishing this. Reading your comment makes me regain my confidence!