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>spooky box

Not sure what you're referring to there, unless you're talking about the optional spirit regen upgrade that's just there as a placeholder demonstration of the shadow walls. You didn't miss the levers in the room with the skeleton, did you?

>if there's anything else

There's a whole level with a boss fight at the end.

>maybe an indicator to know when your attack is fully charged would be good

I guess I could show it on the reticle somehow, but it's fully charged when it finishes blending. Combat is very unpolished since I felt that light attacks and kicks weren't very useful and wasn't sure what to do with them.