>spooky box
Not sure what you're referring to there, unless you're talking about the optional spirit regen upgrade that's just there as a placeholder demonstration of the shadow walls. You didn't miss the levers in the room with the skeleton, did you?
>if there's anything else
There's a whole level with a boss fight at the end.
>maybe an indicator to know when your attack is fully charged would be good
I guess I could show it on the reticle somehow, but it's fully charged when it finishes blending. Combat is very unpolished since I felt that light attacks and kicks weren't very useful and wasn't sure what to do with them.