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I killed zombie (really cool enemy) and skeletal but I couldn't get the spooky box and wasn't able to progress further, if there's anything else. 

I like the idea of the combat but maybe an indicator to know when your attack is fully charged would be good. Visual or audio, either would help, I let go of my attacks too often and they weren't fully charged. 

Overall neat idea. I like Dark Messiah and King's Field and this game seems to take inspiration from both. Hope to see your game again soon.

>spooky box

Not sure what you're referring to there, unless you're talking about the optional spirit regen upgrade that's just there as a placeholder demonstration of the shadow walls. You didn't miss the levers in the room with the skeleton, did you?

>if there's anything else

There's a whole level with a boss fight at the end.

>maybe an indicator to know when your attack is fully charged would be good

I guess I could show it on the reticle somehow, but it's fully charged when it finishes blending. Combat is very unpolished since I felt that light attacks and kicks weren't very useful and wasn't sure what to do with them.