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I played through a few times, although I'm not sure my "techniques" made any difference - by the third time I was just clicking and holding until I won without any attempt at doing anything; I didn't even aim for the circles anymore.

The green circle only appeared for me each time during the tutorial and never again but later on I'm sure a couple of the reds were actually a deep orange so I don't know what that was about.

I really like the design of the icons on the sides, although I don't know what any of them are intended to mean since they aren't labelled. They're so good that I actually want to point people to them to say "That's how you design icons in a Unity game so it doesn't look like a Unity game" because people so often default to Unity's placeholder styles and fonts.

Considering that in real life I haven't even been able to conquer my neighbourhood block but here I was able to expand and take over the universe(?) multiple times, I think I can award the game 5 conquests out of 5.

Thanks for the review!

The design for the icons on the sides are intentional, they're just supposed to show some nebulous new resource you're now collecting, while not actually being anything specific.

I actually ran out of time to create the "gameplay" for the circles, so with the bit of time I had left I just randomised their appearance/time, but they don't actually do anything. I wanted to add more and more red zones where you clicked, with some bonus greens appearing while scaling them down as you get to bigger areas. I then wanted to add a some sequences with creatures while you're in the starting zone, or some alien ships which would then be the blue circles.

Oh, that would have been cool. I'm sorry you ran out of time.