Yeah definitely, there are some issues with the gas doing it the way I am now, as well as balancing. With the current upgrades the AI (which is pretty dumb) are sometimes really strong and other times pretty useless.
Tiny Ant Collective
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Yeah, custom controls are always difficult to figure out how to do, it takes a lot of trial and effort.
Did you ever play Bubble Bobble? I wonder if being able to spam the button to shoot out quick multiple bubbles to grab single dudes OR hold it in to make a larger one for many might be interesting. I'm not sure about the wind, that'd be hard to show the player, although as a puzzle aspect in an area, imagine there are some guys standing on the right with a huge wind blowing left so you can't easily reach them; that might be an interesting twist.
I had the same UI issue where my Unity was set to 16:9 but the WebGL build was 16:10, so my button on the right also slid off the screen. With help from some other people I fixed it by changing my panel that contains the controls to be right aligned instead of centered (the default), then right-aligning the controls underneath that.
Very nice game. Some possible optimizations: Making the combat a bit faster would be nice. I'd rather gain oxygen geometrically instead of gaining 1 per N time, so for example make it start at 1 per N, but then increase faster and faster if I don't move ore aren't attacked.
Some UI issues, buttons not showing properly on screen, my power disappearing when dropping down, horrible continue font (unlike the awesome intro white with black shadow font at the start).
But overall a great effort.
Hi,
They are quite small, I agree. To pick up items you just need to make a character walk to one, then it'll pick them up automatically. You can also move friendly objects out of the way so enemies have to go further. The enemy objects you drop back on your hexagon on the right, the friendly objects you need to manually drop with s.
It starts with a minigame that seems to fit the theme somewhat, but then changes to something else, an exploration/narrative/stats based game that doesn't seem to have much in common with the theme.
I missed some locations at the start because I didn't know to click on them again after I landed.
The UI otherwise and music is really good.
Downsides: In the browser version I wasn't getting any audio. The game didn't really fit the theme overall and the combat felt like it could have used a lot more work (for example just spam shooting works great).
On the positive side the graphics is quite good and the team implemented some nice storytelling.
Neat idea with nice graphics, albeit very simple, I'd have liked to have seen more animations going on with different things to do. The gameplay is a bit hard to understand, I was just sending my molemen in to either live or die, some explanation of the upgrades would have been useful (I was just rotating missions until I eventually died).
Thanks for the review!
The design for the icons on the sides are intentional, they're just supposed to show some nebulous new resource you're now collecting, while not actually being anything specific.
I actually ran out of time to create the "gameplay" for the circles, so with the bit of time I had left I just randomised their appearance/time, but they don't actually do anything. I wanted to add more and more red zones where you clicked, with some bonus greens appearing while scaling them down as you get to bigger areas. I then wanted to add a some sequences with creatures while you're in the starting zone, or some alien ships which would then be the blue circles.Great colors and art.
I somehow managed to break it so that the blue robot didn't spawn once I dropped it down the tube. After that I had to look at your vid, and following your exact steps it was then ok.
Probably making less systems and fine tuning the remaining ones so they're tighter would have been better, but a great jam overall.
I can only give it a Transformer/Robot score for following the theme.
Great music and overall graphics, but the gameplay suffers a bit with the controls.
I tried first with my controller but it didn't just work, so I switched to mouse and kb, but that had issues as well. Having more to do than just chucking stuff out the windows would have been good, for example less items but then needing to fight or do something else with the characters.
I'll give it 3.5 animals for following the theme.