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Tiny Ant Collective

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A member registered Aug 11, 2021 · View creator page →

Recent community posts

Yeah definitely, there are some issues with the gas doing it the way I am now, as well as balancing. With the current upgrades the AI (which is pretty dumb) are sometimes really strong and other times pretty useless.

That's REALLY retro hehe.

Yeah I managed to get stuck a lot (some kind of reset would be good), but apart from that it was really neat.

Really neat idea! One thing I'd have do would be some randomization, then add in that the oxygen bottles start off large and get smaller over time, that way the player gets more of a chance to get into the game and try to improve as to how many they've collected.

Yeah I agree, I'd have liked for the breathe in to have been a lot shorter as well, tune it for maximum speed and mayhem!

Yeah, custom controls are always difficult to figure out how to do, it takes a lot of trial and effort.

Did you ever play Bubble Bobble? I wonder if being able to spam the button to shoot out quick multiple bubbles to grab single dudes OR hold it in to make a larger one for many might be interesting. I'm not sure about the wind, that'd be hard to show the player, although as a puzzle aspect in an area, imagine there are some guys standing on the right with a huge wind blowing left so you can't easily reach them; that might be an interesting twist.

I had the same UI issue where my Unity was set to 16:9 but the WebGL build was 16:10, so my button on the right also slid off the screen. With help from some other people I fixed it by changing my panel that contains the controls to be right aligned instead of centered (the default), then right-aligning the controls underneath that.

What this guy said! :)

Neat game, although a bit hindered by the controls which felt a bit clunky to me. I'd for example have preferred normal wasd movement with a quick launch/return on the mouse buttons.

Sending out the bubble was also very slow, I could just run faster to get there.

Very nice game. Some possible optimizations: Making the combat a bit faster would be nice. I'd rather gain oxygen geometrically instead of gaining 1 per N time, so for example make it start at 1 per N, but then increase faster and faster if I don't move ore aren't attacked.

Some UI issues, buttons not showing properly on screen, my power disappearing when dropping down, horrible continue font (unlike the awesome intro white with black shadow font at the start).

But overall a great effort.

Hi,

They are quite small, I agree. To pick up items you just need to make a character walk to one, then it'll pick them up automatically. You can also move friendly objects out of the way so enemies have to go further. The enemy objects you drop back on your hexagon on the right, the friendly objects you need to manually drop with s.

Ah, I think I was fiddling with my audio because of another game's mic issues. I'll replay it and adjust my score accordingly.

Interesting idea, but unfortunately I couldn't get it to cast anything :(

It starts with a minigame that seems to fit the theme somewhat, but then changes to something else, an exploration/narrative/stats based game that doesn't seem to have much in common with the theme.

I missed some locations at the start because I didn't know to click on them again after I landed.

The UI otherwise and music is really good.

Amazing art, but very simple gameplay. It doesn't really make sense to hold your breath vs a melee attack either? I also got stuck by the 2nd rock, nothing I did would make it roll down or move my own rock.

Downsides: In the browser version I wasn't getting any audio. The game didn't really fit the theme overall and the combat felt like it could have used a lot more work (for example just spam shooting works great).

On the positive side the graphics is quite good and the team implemented some nice storytelling.

The tech in the game is pretty basic, especially for a 3 man team. Some audio would have been nice.

I'm not sure what the other screenshots are from, I never got off the first screen.

The web build crashes when pressing a mouse button or space. After trying that a few times I downloaded the standalone version. It gave me issues with getting stuck in corners. Playing a bit I couldn't get over the first jump, my blue bar would charge up but would never do anything.

Neat idea with nice graphics, albeit very simple, I'd have liked to have seen more animations going on with different things to do. The gameplay is a bit hard to understand, I was just sending my molemen in to either live or die, some explanation of the upgrades would have been useful (I was just rotating missions until I eventually died).

Thanks for the review!

The design for the icons on the sides are intentional, they're just supposed to show some nebulous new resource you're now collecting, while not actually being anything specific.

I actually ran out of time to create the "gameplay" for the circles, so with the bit of time I had left I just randomised their appearance/time, but they don't actually do anything. I wanted to add more and more red zones where you clicked, with some bonus greens appearing while scaling them down as you get to bigger areas. I then wanted to add a some sequences with creatures while you're in the starting zone, or some alien ships which would then be the blue circles.

Dohh!!

Great colors and art.

I somehow managed to break it so that the blue robot didn't spawn once I dropped it down the tube. After that I had to look at your vid, and following your exact steps it was then ok.

Probably making less systems and fine tuning the remaining ones so they're tighter would have been better, but a great jam overall.

I can only give it a Transformer/Robot score for following the theme.

The movement is nice and fast, but like the other people I couldn't do much but play with myself.

0/2 Bros on the theme.

Little Timmy broke the 4th wall! Great little narrative game, and good music/audio.

I would however like to invoice you for the 4 keys I wore out going through the e-mails.

1/3.5 Dinosaurs for the jam theme, all the key presses was way too much work.

Really neat game!

I had an issue at the start for the first 2-3 games, I didn't realise that you wanted me to press left/right and cross the 2 lines before allowing me to move forward. Apart from that issue and a bit of physics/jiggling on the character I enjoyed it.

4/5 Splines approved.

Great artwork, even though the giant bullets are going backwards hehe.

I also had a lot of issues with the jump. Sometimes it will just refuse to jump, and also if you jump into the side of a barrel it stops you dead.

Unfortunately I have to give it 0 out of 4 dimensions on following the theme.

Great destruction effect on the enemies and look for the ship.

It started off slow, but then suddenly a lot of stuff show up onscreen, I was even dodging the clouds because at the start they look like rocks or something.

I'll give it 4 verified blue posts out of 5 on theme.

Some good physics to frustrate the player with!

The controls feel a bit wobbly, and space seems to buff the jump...a meter, sound or color change of some kind would be nice for feedback

I can only give you 2/5 platforms for the theme, you've made mountain climbing more and not less difficult :)

Neat game! 

I couldn't tell if some of the things were bonuses or negatives, so more colour/shape to identify which is which would be good.

Otherwise a cool idea.

I can only give it 1.333* circuits out of a full coffee for the theme.

I can't seem to do anything apart from walking around?

Nice graphics on the title screen!

I'd have probably removed the hp bar and just kill the player immediately once they hit something.

I can't give you more than 0 flappy birds, it didn't seem to have anything to do with the theme.

Awesome concept!

Technically the only issues I found were that it took a bit of time between the pages, and I'd probably have removed all the options to change your decision, it just blocks the flow of the story.

Overall you get 5/5 post office letters for the theme!

Great music and overall graphics, but the gameplay suffers a bit with the controls. 

I tried first with my controller but it didn't just work, so I switched to mouse and kb, but that had issues as well. Having more to do than just chucking stuff out the windows would have been good, for example less items but then needing to fight or do something else with the characters.

I'll give it 3.5 animals for following the theme.