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(+2)

I want to add that absence of diagonal movement wasn't the only problem with movement difficulty, but also they way input is handled too - if you hold one movement button and then press another - it'll be ignored instead of taking priority, this makes movement very unintuitive and clunky. But it adds to game difficulty, so navigating around corners becomes a challenge.

(+1)

Hello there, thanks for your feedback ♥!
I totally agree, and I don't like how I made the movement either. Controls shouldn't be a hastle, I experimented with new ways of coding 4 directionnal controls, but it's definitely not the best way to do it, it would need a total rework ^^'

I also had trouble with the movement and I think I occasionally got stuck on corners, though maybe that was because I was trying to swap between up/down and left/right too quickly. I suspect that might be the case because I noticed it most when trying to hurry around corners to miss fireballs.