I can finally get to the macro part of the wolf fight (parrying still seems to be too unreliable) but I haven't beaten it yet. I get there with almost full health but haven't unlocked the cheat like I did with Tursby. I guess you also have to win after you reach with over 400. There seem to be a lot of bugs with the macro fight that stop me from beating it, I get stuck in a flattened state even after dodging completely away from a foot and then I just have to restart because I never get up. I think I know what I have to do, eventually an UP prompt shows up and I have to jump up twice then press Z to pick up the whip, but it seems like the UP prompt sometimes gets delayed and I can do nothing, then I get stepped on and I just have to watch all my health go away because there's no escape after.
I know when I have to use the parry. When they kick high, I have to use RB/LB and when they kick low, I have to use RT/LT and when brown wolf kicks I have to press X, but the attack telegraphs aren't readable enough on their own, especially with the high camera angle and my character blocking a lot of the brown wolf's legs. It's much easier to dodge left or right instead but then you get penalized if they kick by distraction building up and sometimes they kick 2 or 3 more times and it becomes undodgeable. I think that there needs to be more visual or audio indications of what attacks are incoming. I think that also maybe it is worth considering moving the location of the prompts from the bottom right. As it is right now, you have to look either at the enemies to see the animations, or the prompts to know what to press; you can't see both at once.
I like a lot of the ideas here and it hits so many of my kinks but I think it needs to be more consistent with the systems to improve the gameplay. Right now is a lot of trial and error.