Adding another +1 to enemy initiated grapples. I remember when SesVanrubles posted a designdoc for what seems very much like this game on his discord before it got hacked and i was very interested in that possibility which AFAIR he said he was hoping to do.
KiWolfGirl
Recent community posts
I wasnt even sure the level could be beaten, First I put all the boxes down the chute which softlocked me, then i built a ramp up to the laser but angling it at the blue point only made it light up and nothing else happened, then i brought another box up there and it made the reflector flip out and shoot out of the level XD
a little weird bug, I found the secret underground entrance after beating the shadow imp 5 or 6 times and I didnt get asked any questions, just immediately said "wanna go again?" I had to restart the see the questions and feral dom scene. Also after you answer, can you not get the feral dom scene again?
Second question: "The Wolf Shopkeep is now available. you may visit the shop too its one of the loadlvl options." What is loadlvl options?
I had same issue with it saving before boss fight with one hit but the weird thing is I already beat him. After I won the fight it said "press z to exit cave" and just put me back before the beginning of it, so I went back in and the fight started again but now I'm stuck with one hit and he automatically ends the fight after i reach him once.
I can finally get to the macro part of the wolf fight (parrying still seems to be too unreliable) but I haven't beaten it yet. I get there with almost full health but haven't unlocked the cheat like I did with Tursby. I guess you also have to win after you reach with over 400. There seem to be a lot of bugs with the macro fight that stop me from beating it, I get stuck in a flattened state even after dodging completely away from a foot and then I just have to restart because I never get up. I think I know what I have to do, eventually an UP prompt shows up and I have to jump up twice then press Z to pick up the whip, but it seems like the UP prompt sometimes gets delayed and I can do nothing, then I get stepped on and I just have to watch all my health go away because there's no escape after.
I know when I have to use the parry. When they kick high, I have to use RB/LB and when they kick low, I have to use RT/LT and when brown wolf kicks I have to press X, but the attack telegraphs aren't readable enough on their own, especially with the high camera angle and my character blocking a lot of the brown wolf's legs. It's much easier to dodge left or right instead but then you get penalized if they kick by distraction building up and sometimes they kick 2 or 3 more times and it becomes undodgeable. I think that there needs to be more visual or audio indications of what attacks are incoming. I think that also maybe it is worth considering moving the location of the prompts from the bottom right. As it is right now, you have to look either at the enemies to see the animations, or the prompts to know what to press; you can't see both at once.
I like a lot of the ideas here and it hits so many of my kinks but I think it needs to be more consistent with the systems to improve the gameplay. Right now is a lot of trial and error.