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Deepest sword but an adventure game, I love it! Unfortunately the jank is too powerful and stopped my adventure short... Please add more checkpoints and polish it up for final release because it truly is a great idea. (In unity if you change your character's collison mode to continuous and turn the tilemap collider to a composite collider it should stop the character from getting stuck on flat ground)

Thank you so much glad you liked it. If I have some free time I may look into adding some checkpoints as the game really does need it. As for the composite collider around the tile map we tired doing that but the issue is that you can easily clip into the collider falling through the tile map so for lack of time are choice was between janky movement or the possibility of the player get softlocked. So we chose janky movement.