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Thank you for you detailed feedback. 
I like the concept too, but it feels flawed how I build it. Units push the Souls away in a circel around them, therefore it is hard to bring multiple Souls in the same direction. What do you think?

Souls gettimg stuck is indeed bad and poor visuals at the bottom should be improved too. In a perfect gane I could imagine clouds going opague when souls are under them

Yeah, I didn't notice that it was the circle effect that was making it difficult, but that makes sense. The hell hounds' away movement seemed a bit better in that regard; though they go all the way to the other side of the screen, which the souls should obviously not do.

But maybe a movement for a little bit in a straight line away from the unit, rather than just directly as the unit moves, pixel by pixel?  That would allow the player to circle around them and push them all towards the same point maybe? I think you'd have to test out some different methods to see.

Another possibility could be to have a box collider that rotates with the unit's movement direction so that the flat edge is always facing the direction they're moving, and then using that as the thing that makes the souls move, so you have a larger area of effect for pushing?

Indeed some more testing is needed on that front. Most important as you said is to give the player a tool to more effectively herd the souls in the same direction and pushing them together in one direction. Thanks a lot for you input ;D
Maybe watching some real dogs herd some sheep would help too