The idea is interesting, but the overall experience is quite confusing. Unreal 5 was really demanding, and my computer barely ran the game at like 10-15 fps. It's quite unclear how exactly the light hits the player (or what happens generally, as I spent quite some time to understand that), and I even tried to lose but didn't succeed :p
I'd suggest going for something a little more lightweight and making the core gameplay a bit more clear.