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A very solid entry for the first game ever. Nice little platformer puzzle game. Very intuitive and brings a cool shape-shifting mechanic. Also, the art isn't as horrible as you think haha, you undersell yourself.

In terms of core mechanics, I'd suggest making the shape-shifting have no cooldown. That way it would make it snappy and more fun to engage with. And of course, more levels and complexity, later on, would also be appreciated. One last thing I've noticed there are some bugs with the hitboxes, sometimes I couldn't move at all when there were no obstacles or even with the appropriate shape I couldn't pass through the doors. Just something to look into in the future.

Good job!

(+1)

Thank you, I kinda know why the colisions are messed up, I thought when changing the the shape also changing the 2dCollider to the same shape, Then sometimes when you shitf the shape, in a few milliseconds you are without collisions, overall thinking this is kinda stupid, cuz the collision shape doesn't matter.
In the benning there was no cooldown, the I changed to 3 sec, later coming in senses with only 2 sec, but after play testing I could say that yeah the cooldown was unecessary.
Thank you for the review! Also thank you for playing