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(+1)

For a platformer the controls have to be on point. This was for the most time the case, the only change I'd like to see is the interaction with the grappling birds. Right now you are pulled toward the bird and make a jump when reaching him. How about instead of losing all horizontal momentum you can stop pressing space earlier and you keep all your speed and momentum and even gain a bit from being pulled in that direction. When holding space the current interaction with the jump is then used. What do you think about this change?

The atmosphere war great too, and I enjoyed the writing of the interactions between D and the NPCs. The end dialog came a bit to sudden for me. The NPCs talked about completing my goal but I never really knew what that was except to get to the top, a bit more information would have been nice on that part.

The upgrades didn't really worked for me, but maybe that was my error.

Great entry to the Jam

(+1)

So you could sort of use the motes to slingshot yourself if you don't complete the whole maneuver? That's an interesting idea; the speed of that movement would probably need to be reduced, or it would be very difficult to control, but it could work. Some testing would be required to see how fun / difficult that is.

I tried to style this particular maneuver on Sonic the Hedgehog's homing attack, and I had to end up using a Lerp to move D to the mote, since I was having trouble with getting it to work right with just physics. So I'd also have to figure that out too if I were to try this!

As for the dialogue ending suddenly, yeah. We had limited time, and probably too big of a story scope, so we sort of treated this like an opening chapter rather than a complete book, if that makes sense.

Thanks for playing and for leaving such detailed feedback!