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It has not exits - only the way you came in.Every time you enter it, the whole room rotates clockwise. This could also mean it traps you in some circumstances!

Hope that makes sense!

Ok, I think I understand it... Another question that comes to me. What do those arrows on both sides of the dungeon mean?... Is it possible to travel from a wall to the bet?... I thought that the edges of the dungeon acted as walls.

Only the left and right edges of the dungeon act as walls. The top and bottom 'wrap' around, so you can use an arrow to move from a space in the bottom row to a space in the top one, or go from the top to the bottom.

Oh, wow, I hadn't understood that in the rules... Ok, I think I have it all pretty clear now. Just one more question and I think that I will have finished with the doubts. Is there a penalty for going through previously explored rooms?... In Dark Fort, there are roaming enemies lurking if you undo your steps but I don't think I've read anything about it in this game.

No. The game was too difficult with such penalties, and I also felt it slowed it down. The only time you might get such penalties is when searching.

So, if a character dies, another new character that follows his path can go through all the explored rooms until he reaches any of them?...

Yes, but they will have to overcome any untriggered traps, remaining or evaded monsters, or special rooms.

Ok, all clear at last. Thank you very much for your kind attention!

A pleasure. Enjoy!