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This is honestly one of our favorite entries for this jam.

we like the gameplay, it feels like it has a lot of potential depth.

And the art is perfect too. 


Our only real problem with it, is the fixed camera. 

Maybe, i'm wrong, but i think the urgency would still be present with a free camera thanks to The Darkness on the left, and maybe this would allow the scavenging to be even more enjoyable.

Right now the player isn't rewarded for going fast because we cant see what's ahead and it feels like this goes against the rule that we can't fool around because we're chased.