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(+1)

I don't think that the game fits the idea that much, but the idea seems to be quite fun. The art is quite authentic, it definitely has a cohesive style. 

The main issue for me was the general gameplay execution. Shooting is not satisfying, and the range is quite short for it to be satisfying. I also found micromanagement of all the enemies really frustrating, since if you let the low-level guys go for at least a few seconds, you're probably going to lose. And because of this, the jumping platforms were rendered quite useless to me. So in this regard balancing would be really appreciated. Another thing I found annoying is the camera. The shift in camera zoom is so drastic and disorienting that every time it happened I forgot where my character was. It made me even physically nauseous sometimes. 

But otherwise, nice entry