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Could barely play this on my laptop. The idea is nice, but either because of the framerate or just the way it is, the execution is quite janky. The library problems came up so often, that it felt impossible to win the game. Also, a sour fact was that without the lights the game didn't lag much, but I had to turn it back on to win :')

One funny thing I've noticed is that you can win after losing if you just continue stamping the books when the fail message is on the screen :)

I feel like if not for performance, it would've been a much much better experience.

Yeah, I agree, the framerate has a big impact on the game's enjoyment. We hope to solve the lag issue and more in the next update!