This is a funny concept, I like the dynamic between sorting books and taking care of the library.
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QuietPlease's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2 | 4.055 | 4.263 |
Overall | #6 | 3.504 | 3.684 |
Art & Design | #7 | 3.454 | 3.632 |
Adherence to the Theme | #8 | 3.404 | 3.579 |
Enjoyment | #8 | 3.104 | 3.263 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A really cool game. I didn't expect a 3D game. I especially like that you can hiss at the noisemaker to shut him up. More of that, please :D
Unfortunately, I had some bugs, so sometimes the books fell off the table, and the label was not readable. Maybe it would also be better to show a hint on the interaction key (E) or add some visual hints on disturbing objects.
Could barely play this on my laptop. The idea is nice, but either because of the framerate or just the way it is, the execution is quite janky. The library problems came up so often, that it felt impossible to win the game. Also, a sour fact was that without the lights the game didn't lag much, but I had to turn it back on to win :')
One funny thing I've noticed is that you can win after losing if you just continue stamping the books when the fail message is on the screen :)
I feel like if not for performance, it would've been a much much better experience.
A very dynamic simulator. I really want to see the development of this idea.
My setup won't allow me to have more than 3 fps but I love the idea!
This game reminds Smoking Simulator, but it doesn't mean that your game is unoriginal. Models are nice, sound design is good. The game adhers to the theme. Moreover, there is potencial for adding new mechanics, like more irritation because of confusing books which were late with ones which were on time. Also it is possible to cause some event in case of confusion, like irritated clients making noise, for example. However, maybe it would be better to make [E] hint for every interactable object, like it was done with working table. In general I enjoyed the gameplay.
Seems like I forgot to drop a comment, but my first thoughts were exactly the same regarding adding some sort of highlight to all the interactables. Other than that, you pretty much summed up everything else . For OP, an idea for improvement would be a score system and adding more "events" that increase in frequency over time.
It reminds me of my work, but it was quite interesting to play. Good sense of humor. Interactive object diversifies the process. Will w8 new patch or version or something else)
In Quiet Please you work in a library. Your job is to stamp returned books and make sure visitors are comfortable. Events will happen that will make the visitors’ comfort level go down. If the comfort level gets too low, you will lose the game. The game is won when 50 books have been stamped correctly.
WASD - move
LMB - Stamp on time
RMB - Stamp Late
E and look at object - Interact
Please play in windowed mode with alt + Enter for less lag.
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