It was challenging to balance the meter for the darkness mechanic. Ideally I wanted most players to experience the effect during their first couple of playthroughs, but at the same time I wanted it to be possible to keep it filled up if you kept on top of feather collecting.
That vertical piece is definitely a run killer. I think the best strategy is to get to the middle bellow both ledges on the ground and fly straight up, but it's usually what gets me in the end as well. :P