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Hi! I love the art and the mechanics were really cool and unique! Not many teams had features like a dash or reflecting attacks so I felt these stood out really well! I did find this game to be a bit buggy tho but I'm sure with a bit more time and development these would be fixed! Also, I felt the difficulty progression was good however I could not progress past the shooting enemies that appear after the first tank appears to block your path. One of the bugs I encountered (which I'll explain in detail at the end) let me explore the level without enemies and I realized the level was much longer than I thought but unfortunately I could not get to because of the difficulty so maybe the progression could be slowed a tad to be a bit easier?  Something else I noticed with the early enemies was that their hitboxes were pretty big and u could defeat a lot of them without being in range of being hit yourself so maybe this could be fixed? 

As mentioned before, I found quite a few bugs so I'll list them here in case there's any new ones you hadn't encountered before:

- I found when attacking the robots I would occasionally phase through the level or background and disappear from view but could still move around within the level just not attack or interact with enemies.

- Sometimes the robots would not spawn in and I would be forever trapped within the level.

- The enemy robots would occasionally fall from a platform and get stuck walking back and forth within a small spot on the floor and you can't seem to attack them and they won't attack you.

- Related to the last one, sometimes this would let you phase through the door blocking your path and you can explore the whole level without enemies but somewhere in the darker blue zone you will randomly phase through a wall and enter the void before being transported back to the spot the enemies get stuck walking back and forth in.

Overall tho, I enjoyed this game quite a bit! I think fixing the bugs and maybe making it a tad easier to progress would really help but otherwise I thought it was good! :D

Thanks for all the feedback, definitely of couple of bugs I haven't seen so congrats. hopefully we'll be able to fix these in the future, and on the difficulty, I think some refinement on hit boxes as well changes to when enemies spawn, in the first couple of rooms should help to ease the progression of difficulty, but would be interested if you had any idea's yourself