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I really liked the art style and the in game tutorial and the whole learn as you go approach, I really liked the way they were a part of the world and didn't seem out of place. Overall on the tutorial. I feel this made things easier to grasp seeing the controls and immediately doing them to progress. I encountered a bug early on that stopped progress. In the second room when only one robot spawns on the middle platform, he appeared to spawn in the background and I was unable to damage the robot as well as take damage from it. Here I also found pressing (;) opens the debug menu and allowed me to explore the level. As I again got stuck here on another playthrough I explored the rest of the game through this debug menu. Overall, I like the use of colour  to distinguish the different zones and styles and the end room being the toys owner / child room adds to the toys theme which I think was the approach. 

I did also find the punches had longer range than you would expect, where the animation ended, there was still a decent distance the punch travelled. Overall the animations where really well done and smooth. I did feel that the robots attack were a bit too slow as I was able to stand in front of them and mash punch until they died. 

Also the ability to dash was a nice touch but I did not end up using it in combat and stuck to just punches. If the dash did damage, which it might do but because it didn't seem to do anything to the dummy visually, kinda felt it wouldn't do anything to the robots. 

Overall I think the game was well made, both visually and mechanically, and with a couple bug fixes would be really good to play through in its entirety. 

Thanks for all the feedback, hopefully we'll be able to fix the bugs mentioned, on the dash ability I definitely agree that it needs more functionality in combat and like the idea of damaging when passing enemies