Art's great, SPAG is excellent which is incredible for a work this long with so many branching paths, and the descriptions do their jobs wonderfully.
But, and this probably sounds like a weird complaint, it's VERY hard to fail. Like, I decided to start a new playthrough and intentionally go for all the worst dialogue choices and while I missed a few sex scenes, it doesn't seem like much else is changing. I really wish that poor choices, ESPECIALLY during fights, had clear costs (immediate and/or long-term).
I know sometimes that isn't going to be possible (I might have little interest in Eleanor but you justified her staying interested with some masochism even when we specifically choose just unpleasant options and having her and her relationship be optional would change far too much to be viable to write, as an example), but unless the player goes out of their way to burn a bunch of days even the bad ending (I was hoping it'd be a route unto itself but I totally understand not doing that) is pretty hard to get by accident.
Have I just not played for long enough? I stopped after the orc fight, so it's definitely possible I'm missing later choices which have a more radical effect.