This is by design. I hate arbitrary bad ends in VN's as it's often hard to figure out ahead of time which options lead to them, long routes that eventually end in a game over because of a decision you took way back are especially a no go for me. The game is not supposed to be challenging, it's supposed to be a story you can enjoy free of stress.
That said, there are some new mechanics that are coming out on the latest build that involves the management of an army. I still will not add arbitrary bad ends, and it won't be too hard to manage the army, but perhaps you would enjoy the extra weight of each decision? There is a lot at stake after all.