hi, thanks a lot for the input!
for this demo, we wanted to try out what would the game look like if we added a weapon that rewards a safe gameplay style. Before, this weapon would do more damage the faster you were while picking it up (therefore, also rewarding danger), but we wanted to give iteration a shot.
being honest, I am not extremely happy with how that specific attack turned out, and we will definitely tune it for the final game
thank you for commenting, and I'll raise this up again to our designer!