I play a lot of Tetris. Actually, my own entry has Tetris influence. I immediately liked the idea of platforming around the blocks, but then I understood, you still have to try and clear lines, so, when I play this game, there are some key things missing that really add some stress. You can’t really control very well where the blocks come. I know they’ll fall on the dino, but not how, for example which mino of the block will land on the dino space. There’s no ability to turn either. So obviously those things are based on if it’s going to be like Tetris and needing to clear lines. If instead the game was endless, and you were just trying to stay on top of the blocks, I’d highly recommend adding some arcade variety elements, like increase speed, make the whole thing bigger to look at, and stuff like ‘bombs’ (in theme of course) and anything to focus on the platforming and arcade aspect.
I think the concept is neat and has potential. It’s missing a bit of finesse at the moment.