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The characters are well done, although I think they look a little too much like a Charmander lol

The art of the backgrounds leave a little to be desired, unfortunately :(

Scenery collision doesn't work very well either. On the beach, there's a place that EVERY time I pass, my character hits an invisible wall, and starts falling non-stop, passing through the scenarios and stopping a couple of scenarios down lol

Still on the walls, if you keep pressing the button to walk you start to cross them and end up in places you shouldn't be (on the beach, where the shark appears, I managed to end up there in the middle of the sea haha)

The music is ok and the game idea is cool too :)

Haha, tbh, I used the color palette from Gold Silver and Crystal for all the sprites as well as designing them based on pokemon tiles from the older games. so the grass is essentially some of the grass from the gen 3 games, but remade in a 16x16 style with 15 bit colors. That being said, the colors for the dino actually came from ponyta and I only made him that way to look like Agumon from digimon.

The gliding issue seems to be more of an issue with the downloaded build then I had making the game and even when I played the built version, as I didn't run into it that often and had trouble getting it to happen when I was trying to, but I think i've managed a fix that can be implemented at a later date.

And then the walking through things was an after effect of me essentially shoving duct tape on something that is okay with it, but could do better with more. because from what i managed to code, that was the best middle ground i could get between 'you can always walk on this no matter what' and 'even though you should be able to walk here, the answer is no.' but hey, slowly walking on water is fun sometimes.