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I noticed a problem: Many, I really mean "the most", stay solo on developing. Why is it that way? There are indie devs who invested months and years into ONE single project. Wouldn't it have been easier when the devs form a group.

I work alone mainly because I don't want to argue or compromise on what I make.  Working alone means I can make only what I want to make, and I can make it however I please, without having to convince anyone that it's the right decision.  I also want to work at my own pace without other people depending on me, or me having to depend on them.

Unfortunately, working alone is also exhausting and demoralizing, but to me it feels like the only option.

yes, to me it's more or less the same thing.

It is true that more people make the job easier, even at the level of motivating each other.

however, it is no longer a question of realizing your specific idea, at least that you are not paying people, but of realizing a group idea. which too can be nice .. but it is already difficult to agree on a single head, let alone that of a group.

alone the level of satisfaction in the end is much higher for me because I realize exactly what I had in mind at the beginning .. maybe the result satisfies only me, but that's the important, lol

as usual it depends on people's goals and what they want to achieve from the things they do ..

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"Unfortunately, working alone is also exhausting and demoralizing,"

Here I am again. 

Hi Majid,

from what I have read for having succeeded with kickstarter you will have to give yourself a lot to do on a social level, it works if you have a community .. you will have to convince people, find them, do marketing for kickstarter too, I have never tried but I think it is the same as anything else that involves other people .. i'm skeptical here too, lol

however try and then let us know, good luck with the action RPG!

yes people appreciate more the best that today's technology can offer .. it means photorealistic 3D images, 2D makes you think something like 20 years ago for most people and it's a niche thing ..

personally in video games the thing I like most is the immersion in a 3D world and I think it is the same for most of the people, in fact I am thinking of developing something with VR ..

for music I create it myself, I have been making music for almost 20 years and the music / sound part is the easiest for me :)

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yes I agree, it costs nothing to try, then let us know the experience :)

yes doing photorealistic things takes a lot of time, it's not just about textures and materials or a lot of polygons, the whole scene has to respect the things of reality, it means you have to put a lot of details .. small objects, everything has to look real otherwise it ruins the whole scene etc.

really a lot of time and very difficult, if you work alone you really risk going crazy .. I don't aim for photorealism, let's say that a graphic like ps3 suits me just fine..

here are some photorealistic models I made, it took at least an hour to make them and they are very simple, by the way I am also selling them at the same price as the game. lol

https://www.turbosquid.com/Search/Artists/eddysss

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(sorry, just answering a previous question about music)

For those of us who are not as gifted as Edd, music in our games can be a big problem. It's very time consuming for me because as I don't produce it, I'm constantly searching the piece of music or sound that fits the scene I'm working on. And sometimes I already have it but I've forgotten I had it. The begining of madness, that's what it looks like sometimes...

 Now if I analize I would say that :

60% of the music and sound I use come from https://freesound.org/ This site is interesting for the sounds not really the music, as its name suggests. But you can find there some very interesting loops. I think, for us game makers, loops are more useful than a long and complete track. Of course I more than once modify what I find there but just some basic modifications to fit my needs. The site is not sexy but worth a try.

20% are real tracks (sorry if it's not the right term) like the ones you can find on incompetech of the famous Kevin MacLeod. Just saw an interview of this guy 2 days ago. He's very interesting and funny and he is the one who saved most of the content creators of the planet (nothing less) who don't happen to be musicians too.

10% from friends or people I know. 

For the rest i sincerely don't know. Each time I find something cool and free I download it even if I don't have a need for it. Sometimes I even buy things but it's very rare and I'm allways deceived by these purchase. All in all that's how over the years and diverse projects I have now a huge collection (but it's never big enough and never will). 

Majid, I hope you'll make us a thrilling RPG with good moments of tension. We're all clients for that but you cannot achieve that without the good sound or music so good luck. For the rest, the kickstarer, Patreon etc... good luck too.

no need to apologize, any intervention is welcome, indeed thanks for the links :)

yes also here are the free sounds I guess that for the most part they are the same as the other site: https://pixabay.com/

some time ago I also downloaded from a site a library of about 50gb of sound effects, this site gave the torrent and you could use them, I don't remember now what site it was, it wasn't a pirate site but it made professional sounds for big companies so every year he gave some to everyone, does anyone remember it? when I remember I edit this post and insert the link ..

however I ended up deleting them to free up some space because I wasn't using them .. for me it is better to only look for those on sites like the linked ones rather than a giant library where you will use a couple ..