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(+1)

Cool that you keep at it and submitted something event though you had to start from scratch after 7 days.

For this game I feel it's a bit frustrating that you cannot jump when on top of falling blocks (or a least didn't work for me) I feel it would have added a bit of challenge being able to reach area that are too high to directly jump on.


What did you use stable diffusion for ? (I'm intrigued), the loading screen ? the starting screen ?

(+1)

Thanks for playing! Technically you can jump off of a falling block, but it is very difficult because the blocks teleport down the grid so the amount of time the rigid body is marked as grounded is very short. I did want to fix this, but ran short of time >.< 

I used stable diffusion for the menu screen and the background screen in game (not the volcano part). I also used it to generate the rock textures of the cliff wall.  For the menu screen I had it generate the dinosaur, the meteor, and the background landscape. Then I modeled the 3D tetris piece in blender and rendered it at the angle I wanted, slapped it over the meteor with an overlay filter, then I passed the whole composited image back through stable diffusion to help improve some of my sloppy gimp work. Stable Diffusion is great for getting little pieces together and I have used it a lot for my recent game jam game (making screens, background, textures, ect.). I would highly recommend it as just a general art tool and I have seen some artists do some crazy things with it.