Loved it mechanically, the idea of the hill runner with the falling obstacles was super fun. I noticed a bug, that being that most of the objects were being spawned off to the side of the hill, rather than on it. The ones that did land on the hill and rolled were a nice challenge though! For optimization sake if you ever come back to this again, you may want to destroy the obstacles once they're below a certain y value, such as the bottom of the hill, since I noticed they were collecting down below me while I was playing. I had fun with this regardless of the bug, and i think the concept has great potential as a game.