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A jam submission

Running up that cube 1View game page

Submitted by HughMungus — 4 days, 12 hours before the deadline
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Running up that cube 1's itch.io page

Results

CriteriaRankScore*Raw Score
Theme: The game creatively uses the Jam’s Theme.#74.0404.040
Game Feel: Feels good to perform actions. Controls responsive and satisfying.#93.6003.600
Gameplay: The game is fun to play and engaging.#193.2003.200
Emotion / Mood: The game has an emotional impact.#202.3202.320
Overall#213.0103.010
Environment: Art, level and enemy design, placement and pacing of challenges.#222.6402.640
Originality: Your game presents very fully original concept.#223.2403.240
Determination: You clearly challenged yourself. Not an easy game to make.#222.9202.920
Personality/Narrative: Characters, dialogue, plot, and other story elements.#232.1202.120

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Sources Cited
https://assetstore.unity.com/packages/templates/systems/3rd-person-controller-fly-mode-28647
Character
Movement Scripts
Unity Junior Programmer mission 1
Obstacles

Your Name (Required for CSC 355 Students only)
Nathan S

Theme Choice

Running Up That Hill

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Comments

Submitted

The controls and animations were really good. I really enjoyed them. They were very smooth. However, most of the obstacles just spawned to the side of the cube so there weren't many things to avoid as I ran up

Submitted

The controls are pretty good, although I would have liked to have something more to do than just dodge obstacles on the way up, I would have liked to see a reason to actually change the speed, perhaps something going up that you have to match the speed of? It was a bit weird at first with the hill being solid colored, the perspective made it look like a triangle, and I didn't realise I could run up it at first until I moved.

Submitted

The game fits the concept perfectly. The movement of the character was smooth and reactive, though you probably didn't need to add a jump. There doesn't seem to be a way to lose and some of the objects were spawning off of the map. My only big issue with the game is that objects don't interact with the player.

Submitted

I thought the concept played well with the theme of the jam, and the movement with the 3D character was also nice. It seems to be spawning some objects outside of the hill. I think with a few fixes, this concept could come together quite well. 

Submitted

The controls and movements are cool and run completely fine. The obstacles do not affect the player whenever they collide, it would be cooler to add some animations or actions when they both collide. Furthermore, most obstacles spawn outside the hill, this should be easily fixed.

Submitted

This was fun and the controls felt good, the only bug I noticed was that the spawned objects fell of the side of the ramp instead of rolling down. I've played a couple mini games that were similar to this, and I always have fun with these games. I really like this game concept.

Submitted

This runs really well, even with lots an lots of stuff piling up under the ramp.  Unfortunately most of the stuff never even touched said ramp, and so I was able to run up it without much challenge.  Aside from a tighter spawn radius, maybe a funnel shape below it could help focus the falling objects toward the player?

Submitted

Game was fun and the controls were very nice to use. A bit to easy since most of the objects never fell down on the ramp but it was enjoyable.

Submitted

Really interesting concept and the controls were good too! I'm not sure why but the objective to me was really funny because once you got to the end you had to either walk back down, stay there, or jump off and do it again haha. 

Submitted

Half the objects fall off the side of the ramp and I could take a boulder to the face without flinching. Really matches the theme though.

Submitted

Nice 3D game!!!

Submitted

Nice 3D game!!!

Submitted

Nice game!! I like how the objects randomized and how smooth the player movement is. What could be improved is if something happened when an object hits the player and an end screen for when the player reaches the top.

Submitted

I liked the obstacles that fell while running and running up that hill with the song playing was on thematic point.

Submitted

The game was very smooth to play, the obstacles however were mostly off to the side and didn't really go onto the path. There also wasn't really a "end" so to speak. You'd just kind of fall off to where the ground was and could just run up it again. It would've been nice to have some type of end screen or something. Also, there's no real consequences other than having to start over on the hill. There should've have been some type of game over screen when something were to happen.

Host

The running up of the hill worked smoothly, but needed to reposition your obstacle spawner a bit.  Most of the obstacles were falling off to the side of the hill instead of in your path.  I think if this were a little more precise it would have enhanced things quite a bit.  One barrel nearly got into my path, and it was bouncing around a lot moreso that the big rocks.  They'd definitely have presented a challenge had they been more frequent, especially towards the top.

Submitted

Loved it mechanically, the idea of the hill runner with the falling obstacles was super fun. I noticed a bug, that being that most of the objects were being spawned off to the side of the hill, rather than on it. The ones that did land on the hill and rolled were a nice challenge though! For optimization sake if you ever come back to this again, you may want to destroy the obstacles once they're below a certain y value, such as the bottom of the hill, since I noticed they were collecting down below me while I was playing. I had fun with this regardless of the bug, and i think the concept has great potential as a game.

Submitted

I really liked your idea with this game and I think it has the potential to be super fun!  It is very straightforward, and all of the mechanics feel smooth.  Unfortunately, there are not enough obstacles to dodge, which means the game is not challenging enough.  Also, I think the world space could use some work.  You could make it more exciting with different decorative elements and also prevent the player from moving anywhere other than the ramp itself.

Submitted

The theme is taken very literally here which is a cool idea. However, it felt very easy and it would have been nice to have more difficulty, maybe more obstacles falling or something similar.

Submitted

I like the idea that you came up with. Seems like it could be one of those mobile games you would play on your phone. I like how the character feels as well. The controls feel smooth. The game could of been a little more diffcult in my opinion though. Good Job Overall though!