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(+1)

26 NOV 2022:


- Finished the "Right Carrier" or 2 of 4. It's called that because it moves left to right. Fun Fact: I finished this one on Thanksgiving morning.

- Carrier Fighters have better AI now for their kamikaze attacks. If you stay still, they head straight for you. If you bank left or right, they plan a course to intercept.

- Started on the "Up Carrier" (3 of 4). The "Up" and "Down" Carriers work  differently -- the hangar can't be attacked as they're protected by the engines, so those are what need to be destroyed instead.


IN OTHER NEWS:

- I was going to upgrade my Desktop PC  to 32 GB of RAM . . . only to find out that the type of RAM I was going to install was the wrong physical size for the slot. Doh! So I'm still stuck with 16GB, which is fine enough for what I do.

- I downloaded Unreal Engine 5.1. My Desktop can run it -- if I don't mind waiting 5 minutes for it to initially load. The new interface looks nice though so I will keep it in mind for future projects.

Here are the summarized recommended specs are for those of you that are also interested in trying it out:

  • 64 GB RAM                                                        ( will work with 16 GB, but much slower to load)
  • SSD Harddrive ( > 500 GB)
  • NVIDIA GTX 970 or greater                    ( don't forget to update your drivers!)
  • 6-core processor @ 3.4 GHz                     ( 3 GHz works fine too)

- I also downloaded Godot since I haven't tried that in a while. Although the 3D demo level looked good, I find the game engine itself to be not very intuitive. But because it's not Unity and it's VERY lightweight, I'm still keeping the Godot option on the table.


QUOTE OF THE WEEK:

"The greater the difficulty, the more the glory in surmounting it." -- Epicurus

Thanks for reading and have a great rest of your week!

(+1)

Seems like you’re making steady progress. I tested the game after a long time, and will come back when I have time to play it properly. At least the menu music is now stuck in my ears.

It will be interesting to hear about your experiences on Unreal. I’ve been thinking of trying it, but also I have to upgrade my computer first. Simultaneously running Unity, Visual Studio, Blender, Substance, Gimp, dozens of Chrome tabs and various other things is quite a load for hardware, and judging from the noise my GPU makes, it cannot take it much longer.

Thanks for checking it out! If the menu music is stuck in your ears then I guess that was money well spent :)


As for my own experiences with Unreal (4 mostly), I like the layout of the engine and workflow. Blueprints is perfectly fine with me because I'd rather connect nodes Blender-style than learn C++ from scratch.  But the huge project sizes and considerable hardware prerequisites are what make me wonder if Godot or Unity might be a better option. Like if you make An Awesome Unreal 5 game, yeah that's cool, but how many people are going to have computers that can play that?  So that's something else I'm thinking about as well.