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Found this from a random /vp/ thread you advertised, didn't bother reading much after the first paragraph in this page and just assumed it was a slightly fancier porn game, I was very much surprised to find an actual game with an actual story and actual characters.

I think this is really good, is a story that has enough of game lore, anime lore, and headcannon to not feel like either a boring simple story form the games nor a fan-fiction of characters with barely recognizable behavior. I feel Cynthia and Jasmine's traits have been amped up to eleven,  but I'm not sure that's a bad thing. 

Overall I think you made something real nice, with enough options to make this feel a bit less linear but still tell a straightforward story. 

There's only one issue I felt could be a quick fix, even though I know nothing of game design: The MC showed their partner pokemon to Cynthia twice, the second time happened even after it evolved, tried to be vague to avoid spoiling anything for the people that may  think that's a spoiler somehow.

Also I'm not sure about the sprite for Shawn, might have to use another one form the games? Don't wanna shit on your photoshop skills but, you know, at least I appreciate you changing the color of the helmet of the totally random mundane engineer trying to fix the backup generator, that's a nice detail.

Right now I've only seen one ending but I wanted to give my feedback while everything is fresh in my head, but I'll try and get all of the endings and explore all the dialogue options I've missed, If I wanna add anything new I'll post it after.

Up until now at least, I can say it was a lot of fun, thanks for taking your time doing this!

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Thank you so much for your feedback and kind words!

If you're showing off your pokemon to Cynthia twice then something is definitely broken. I'll need to investigate. 

Shawn's sprite is terrible, I know. I spent literal weeks searching for art for a "Super Nerd" trainer that I could use and I came up with nothing. The shitty custom sprite I made by editing Cheren was the best I could do for now. (Ditto for the totally random unnamed engineer sprite who is absolutely not Roarke from Oreburgh) 

Just finished, from what I could tell, the rest of the game,  I'm going to assume that by 4 endings you mean four different outcomes from the final battle and not what relates to Cynthia at the end, because those would be 3: accepting, declining, and not happening, (sorry if my vagueposting is not vague enough, if only there was a spoiler option here).  

The only thing that I never found is a Scyther, and the apparent blue haired girl in the docks, and is driving me crazy, I have no clue how likely are the odds of the girl appearing, and I'm not waiting it out in case is shiny odds or something impossible like that, and I genuinely don't know where in the world is Scyther. Given this mons apparent appearance and who one of the special thanks is I have an idea of who she could be but I wanted to see her "in person" damn it.

Gotta say after replaying this game over and over I found a lot of stuff that I missed out, it was really enjoyable, also liked seeing the little differences in dialogue depending on previos actions,  I feel like it added a lot of replay value, the scenarios are very different and interesting. 

So much so that, maybe if it's feasible, some sort of vague event checklist could be added? To make you wanna search for a different path, or maybe is just me getting to a point where I'm not sure if I've seen everything and wanting some indicator to answer me, maybe both. I've read in previous logs you started learning Ren'py just for this project so if it is too much trouble don't worry about it, I'm not even sure if is posible since I don't know anything about the program, is just my autism wanting to see the equivalent of a big 100% after I'm finished with a game. I'd rather see more story than these QOL but hard to implement improvements. 

Last bit of bitching: some of the pokemon cries don't check the audio setting, I remember getting my ears blown in the ranger mission.

I really enjoyed playing this, but by the dates of the releases and current scope of the game I feel it's gonna be a while for the next update, but I'll happily wait to see what's next.

I had a lot of fun this past couple days and I'll be sure to stick around. Keep up the great work!

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I want to add a list of achievements (the checklist you described) that tracks if you've seen every major part of the game. I don't want to implement that yet until the game is more finalized - there are still so many side paths I plan to add, it would be weird to have a checklist saying everything is done when "everything" isn't actually everything, yet. Don't spend too much time looking for the blue haired girl though, it's a pure rng 1/100 chance to appear and she has one sentence of dialog. Too small an easter egg to be worth it.

Thank you for the feedback on pokemon cries, for 1.3 I'll do a thorough check and rebalance or replace anything that's fucked up.

As for the next update, I'm going to get at least one more out before the end of the year.

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I still haven't been able to reproduce the bug on my end and I'm starting to go a little crazy.  I was beginning to wonder if I had already done something in my end that fixed it without realizing,  so I downloaded the same 1.2 Alpha that everyone else has and started looking at the code there. I still have no idea how this is happening so I just wanted to clarify what I'm looking for.


(Spoilers for anyone reading this before playing the game, you have been warned)

When you say "The MC showed their partner pokemon to Cynthia twice, the second time happened even after it evolved," exactly which scene is it that happens twice? Is it the scene where you're chatting with Cynthia back at the hotel in the evening? Or is it the scene where you go up to Cynthia's suite to get TM's for Metang? Or is it two different scenes but both of them act like you haven't shown your pokemon to Cynthia before?

If it's the same scene twice - when does the scene show up? It should be the first scene you see when you go and get drinks with Cynthia for the first time, and nowhere else. When it shows up for a second time - what day/time is it? Does it happen on Day 2/Tuesday, or on Day 3/Wednesday, or on Day 4/Thursday? Does the scene play at the end of the day at the hotel, or is it popping up at some other point during the story? What happens after the scene?

The scene I'm referring is the chat at the hotel, when he shows her his Beldum, the TM one works fine. 

I don't really remember what day it was, only that I never went to the ranger mission, nor the bar with the Mallow look-alike, also didn't go inside Jasmine's house since I chose to call Cynthia, those were the things I specifically remember not doing the first time.  

I'm pretty sure this is all the useful info I remember, sorry if is not that useful. Also it never popped up anywhere else, just twice at the hotel bar.

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Okay, I found the problem and it'll be fixed as of the next version. It's sorta-kinda a bug I knew already could potentially happen. The game was getting to the end of the list of if/else statements that told it what chat scenes to play, and then it would try to pull up one more scene after it had run out. With nothing else left in the list of scenes, it would just start reading whatever other code came next, which in this case just happened to be the entire dialog for that first chat scene. There was supposed to be an error message that played if the game ran out of scenes to pull from, but I didn't set it up right and the game just sort of went off on a tangent until something told it to stop, which in this case just happened to be the "return" statement at the end of that chat scene.

Luckily the fix is simple, I just need one or two more chat scenes. I was probably going to do that anyway, and also make an adjustment to the way the game prioritizes which chat scene to play. So this would have been fixed eventually. Probably. Maybe. I never would have found it without your help. So thank you!!

Glad I was able to help out :D