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(+1)

Thank you so much for your feedback and kind words!

If you're showing off your pokemon to Cynthia twice then something is definitely broken. I'll need to investigate. 

Shawn's sprite is terrible, I know. I spent literal weeks searching for art for a "Super Nerd" trainer that I could use and I came up with nothing. The shitty custom sprite I made by editing Cheren was the best I could do for now. (Ditto for the totally random unnamed engineer sprite who is absolutely not Roarke from Oreburgh) 

Just finished, from what I could tell, the rest of the game,  I'm going to assume that by 4 endings you mean four different outcomes from the final battle and not what relates to Cynthia at the end, because those would be 3: accepting, declining, and not happening, (sorry if my vagueposting is not vague enough, if only there was a spoiler option here).  

The only thing that I never found is a Scyther, and the apparent blue haired girl in the docks, and is driving me crazy, I have no clue how likely are the odds of the girl appearing, and I'm not waiting it out in case is shiny odds or something impossible like that, and I genuinely don't know where in the world is Scyther. Given this mons apparent appearance and who one of the special thanks is I have an idea of who she could be but I wanted to see her "in person" damn it.

Gotta say after replaying this game over and over I found a lot of stuff that I missed out, it was really enjoyable, also liked seeing the little differences in dialogue depending on previos actions,  I feel like it added a lot of replay value, the scenarios are very different and interesting. 

So much so that, maybe if it's feasible, some sort of vague event checklist could be added? To make you wanna search for a different path, or maybe is just me getting to a point where I'm not sure if I've seen everything and wanting some indicator to answer me, maybe both. I've read in previous logs you started learning Ren'py just for this project so if it is too much trouble don't worry about it, I'm not even sure if is posible since I don't know anything about the program, is just my autism wanting to see the equivalent of a big 100% after I'm finished with a game. I'd rather see more story than these QOL but hard to implement improvements. 

Last bit of bitching: some of the pokemon cries don't check the audio setting, I remember getting my ears blown in the ranger mission.

I really enjoyed playing this, but by the dates of the releases and current scope of the game I feel it's gonna be a while for the next update, but I'll happily wait to see what's next.

I had a lot of fun this past couple days and I'll be sure to stick around. Keep up the great work!

(2 edits) (+1)

I want to add a list of achievements (the checklist you described) that tracks if you've seen every major part of the game. I don't want to implement that yet until the game is more finalized - there are still so many side paths I plan to add, it would be weird to have a checklist saying everything is done when "everything" isn't actually everything, yet. Don't spend too much time looking for the blue haired girl though, it's a pure rng 1/100 chance to appear and she has one sentence of dialog. Too small an easter egg to be worth it.

Thank you for the feedback on pokemon cries, for 1.3 I'll do a thorough check and rebalance or replace anything that's fucked up.

As for the next update, I'm going to get at least one more out before the end of the year.