As always, thank you for your feedback. I don't really work on this game only for you, but I like your suggestions and how you point out many issues. So most of what you said ended up in the game :)
It doesn't take me much time to work on this project and I will work on another one sooner or later. I just want to have something enjoyable even if it's designed to be a minimalist game. Next will probably be a rogue like game, but we will see...
About the issues you told me in your comment :
- I've fixed playtime (bad math, it's always been based on time not clicks or anything)
- hidden the best clicks ( you can still show / hide it with the s key )
- Blocked clicks on GUI counting as gain click, so you start new game with 0 click
I've changed several design related thing, slowed down a bit the breathing and greatly improve the visibility of something that's ready to be leveled up.
I'll think about a way to celebrate a level up and we will see in a future update with the achievements.
Hope you will like the changes !