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this was awesome. I can't believe you were able to pull this off. I am a huge fan of the "boomer shooter" and I love that you brought it to the NES. It runs really smooth too, I have no idea how you did it.


I know this is a proof of concept, but I feel the 3D enemies and height differentials make it a little confusing. I feel like having it be single plane with sprite enemies (like wolfenstein 3d) would have made it much more playable for longer periods of time. I got lost pretty easily and didn't know what was a hill or a wall or an enemy, it all kinda smooshed together.


Still, so much potential here. I'd love to blast stuff in an NES FPS. Awesome job 

Yeah the complex open arena as a first level was a poor choice. The height differences are staying, though. Different constraints go in a new game. What's going to make this game easier to read are faster updates, diagonal tiles, and possibly ceilings. (And better levels.)

Some complexity is required, because this engine supports up to a thousand enemies at once. The name is the goal.