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(+1)

The art is very cool, but I didn't really get the idea well, you just wait for the bar to hit the line and then you click some enemy, but in the third level it already starts to be like very difficulty and I don't really know how should you better damage them, because the bar to click doesn't come that often and sometimes even though I clicked an enemy it dealt no damage and what was the point of moving, you didn't need it for anything and you just waster a turn you could have used for damage.

(7 edits)

Hey, thank you for your feedback and sorry about the frustration. We are improving this details about the game design to make it more clearer and more UX friendly in a future full release. 

But just to explaing better, our ideia is about a tatic game that you have to chose when to attack or move, maybe a wrong choice will have bad consequences (and for now you need a little of lucky too XD), because your actions could happen at the same opportunity that the foes - in the rythm's time. So in addition of these, your choices need to be made in the rythm of the music (like a rythm game as well).  The action responses are made through clicking the surrounding floors/tiles at the right music time, and it will result in a walk (when the space is available) or in an attack (when its filled with a foe).

Some similar games that use this kind of mechanics are Crypt of the Necrodancer and Rhythm Fighter (very good games, I really recommend them).

Anyways, thank you again to share your feeling about our game, it's very helpful to guide us in a better way of game design decisions!