Valeu, cara!!
A ideia inicial era fazer um tutorial mais elaborado, mas acabou que não deu tempo por conta do prazo kkkk Ai acabou esse textão sendo a única solução. Mas valeu mesmo pelo feedback, o video ficou muito da hora!
Thank you!! We appreciate a lot of your feedbacks, we are developing a full version of this game and all your notes are very helpful!
About the color limitation, I talked with the hosts, and there is a misundertanding about if the colors are about matiz colors or hex colors (they targeted the hex, but some people got it as matiz). They appologized bc of the unclear description and it's all fine now.
Hey, thank you for your feedback and sorry about the frustration. We are improving this details about the game design to make it more clearer and more UX friendly in a future full release.
But just to explaing better, our ideia is about a tatic game that you have to chose when to attack or move, maybe a wrong choice will have bad consequences (and for now you need a little of lucky too XD), because your actions could happen at the same opportunity that the foes - in the rythm's time. So in addition of these, your choices need to be made in the rythm of the music (like a rythm game as well). The action responses are made through clicking the surrounding floors/tiles at the right music time, and it will result in a walk (when the space is available) or in an attack (when its filled with a foe).
Some similar games that use this kind of mechanics are Crypt of the Necrodancer and Rhythm Fighter (very good games, I really recommend them).
Anyways, thank you again to share your feeling about our game, it's very helpful to guide us in a better way of game design decisions!
This base is very solid and polished.
If you pretend to expand this game, I think perhaps that you could transform it in a roguelite (bc you have everything on hands to do this), but instead of a infinit game, you would do levels with different formats and more weapons/powerups variation, and with a score table.
About the graphics, I think you could make the chess pieces a bit more clear to identify wich is what.
Hope it helps you in some way XD