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Francesco "Dariks" Lemos

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A member registered Oct 13, 2015 · View creator page →

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Valeu, cara!! 

A ideia inicial era fazer um tutorial mais elaborado, mas acabou que não deu tempo por conta do prazo kkkk Ai acabou esse textão sendo a única solução. Mas valeu mesmo pelo feedback, o video ficou muito da hora!

O tutorial ficou meio na correria kkkk 

Obrigado! 

Deu uma trabalheira fazer isso tudo, mas a gnt ficou bem feliz com o resultado 

Awesome, I really wanna play this for sure!!

This game has a lot of potential to make a full game. Very good concept

Very cool concept, I finished the levels and got a lot of fun

Thank you for the feedback!! And that's all true, we are making a full version to release in the future, and all this stuff are being fixed!

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Thank you!! We appreciate a lot of your feedbacks, we are developing a full version of this game and all your notes are very helpful!

About the color limitation, I talked with the hosts, and there is a misundertanding about if the colors are about matiz colors or hex colors (they targeted the hex, but some people got it as matiz). They appologized bc of the unclear description and it's all fine now.

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But values of the same color are not an another color 🤔 Otherwise even any gray  gradient  would be using thousand of colors...  Color are about matiz and not values



Thanks!!!

Thank you!!!

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Hey, thank you for your feedback and sorry about the frustration. We are improving this details about the game design to make it more clearer and more UX friendly in a future full release. 

But just to explaing better, our ideia is about a tatic game that you have to chose when to attack or move, maybe a wrong choice will have bad consequences (and for now you need a little of lucky too XD), because your actions could happen at the same opportunity that the foes - in the rythm's time. So in addition of these, your choices need to be made in the rythm of the music (like a rythm game as well).  The action responses are made through clicking the surrounding floors/tiles at the right music time, and it will result in a walk (when the space is available) or in an attack (when its filled with a foe).

Some similar games that use this kind of mechanics are Crypt of the Necrodancer and Rhythm Fighter (very good games, I really recommend them).

Anyways, thank you again to share your feeling about our game, it's very helpful to guide us in a better way of game design decisions!

Good game design! I just feel that the art needs a little more of visual organization. I like this kind of sketchy artwork, but with a clearer design you could reach the right point of the style.

Thank you!! We're planning to keep developing a release a full and more cool version o it :D

Thank you!!

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This base is very solid and polished. 

If you pretend to expand this game, I think perhaps that you could transform it in a roguelite (bc you have everything on hands to do this), but instead of a infinit game, you would do levels with different formats and more weapons/powerups variation, and with a score table. 

About the graphics, I think you could make the chess pieces a bit more clear to identify wich is what.

Hope it helps you in some way XD

Very interesting idea!

I loved these puzzles, very funny! 

Nice design!

Simple but very funny game!

Cool!!

Nice game!!

Funny game, really liked the colors choice!

This game is very nice, really enjoyed it!!

Very nice game design!!

Nice gameplay 

Nice puzzle game!

I really liked this art style 

Very nice game, funny design concept

This game is very interesting, really liked the idea 

Very fun game XD

Very happy that you enjoied it. And thanks for the feedback, it's very precious. We are thinking about to make a complete version of it in the future and your words are very precious! Thank you again!

nice game!

Obrigado, cara!!

Very good game and very juicy 

Thank you!!

Thanks dude! 

We are really thinking about to go foward with this project, it was very funny to work on. 

Thanks!!

Thank you! We got around 8h of production at total.

Thank you!